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Just a heads-up if you're going to play the demo: There's no save/load system yet, so plan in some time. If I lose once, do I have to restart the whole story at the beginning? The part of the game in the demo seems very story-focused, and I don't see that meshing well with the roguelike aspect. Looting enemy ships after combat was a pain, getting into docking zones can be tedious. This feels much more like a traditional space-sim than FTL, though you have some choose-your-own adventure sections when boarding derelict ships or stations. Atleast this one has a demo and seems pretty well put together unlike the last few I've seen. I want to believe, but I've been screwed on more than one of those. (September 18th, 2018, 00:29)antisocialmunky Wrote: Has anyone researched this thing? Seems like another one of those 'FTL but better.' games that promises a lot and has a flashy trailer.
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That penalty to win consistency has to push it down a bit.~140 scrap is non-trivial to attain right away on hard. Fantastic as Zoltan shields are early on, one bad encounter with asteroid field or even just an unlucky offensive drone encounter can end the run. This ship still doesn't reach Zoltan A tier though due to needing to fish out 100+ scrap to power tier 1 shielding.
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I was happy to pay the extra to equip halberd over pike.guaranteed disable on RFS cloaking/other problematic systems after only a fraction of ions hit is very useful. 3 shield ships melt to this because you only need to hit 3 ion shots before lobbing laser into shields/weapons timed to let 1-2 ions also hit weapons.but you have time to fire ~ six ion shots before halberd (or pike, before I got halberd free). Weapon setup was very similar to Lanius A run, but this time I had a Zoltan shield, two auto reloaders (2.4 ion damage/second) and some lucky dodges in phase 3.
#Ftl weapons tier list series
After 15 games I finally get a no-damage flagship fight in stream series